Saturday, 23 September 2017

X Wing Inquisitor's TIE

The sprog bought one of these at Colours 2017 last weekend, so we're planning to give it a go tomorrow, while the rest of the family is off at a rugby tournament for the day. It looks like it will be a bit different from your standard TIE fighter but we'll have to wait and see what it can do. It's about time the rebel scum got a taste of the Imperial boot again, so I'm looking forward to a thrashing the teenager at his own game!

Tuesday, 19 September 2017

No Honor in Surrender

This print and play game by Lock n' Load was the Deal of the Day on Wargame Vault, so I have downloaded it to have a go at printing my own copy of the game, counters, maps, rules and all. It looks like a really good squad level system, not too complicated and hopefully suitable for a few games with the sprog, although it's also supposed to be ideal as a solo game. The components look very good and, if my home printer is up to the job, should be relatively easy to put together. I'll laminate the maps and will also mount the counters on card or even lasercut mdf squares, so it should be pretty robust once I've finished.

Friday, 15 September 2017

Table Air Combat: Fw-190D

I've just downloaded the 'Dora' for Table Air Combat which for some inexplicable reason I hadn't already got in the collection. It's a beast of a fighter with no fewer than five energy points to spend, so I'm looking forward to giving it a spin against the VVS, RAF or USAAF as soon as I can get the components printed and glued together. Horrido!

Tuesday, 29 August 2017

Table Air Combat: I-16 vs. Bf-109E

I found this neat graphic comparing the I-16 'Ishak' / 'Rata' with the Messerschmitt Bf-109E 'Emil' today, so thought I'd set up a game of Table Air Combat to see how they compare in action. The Bf-109E looks like it has the edge in most respects, apart from the all important turning circle radius, which could give the Soviet pilots a slight advantage, if they are able to use it. I'll probably deploy the generic Dogfight scenario as the basis of the game but perhaps with a few twists to make it a bit different? Whatever happens, I suspect the end result will probably look like this!

Tuesday, 22 August 2017

Table Air Combat: Air Strike

As expected, the Soviet I-16's took a pasting from the Stukas in the Air Strike scenario this morning, largely due to their poor firepower and being outnumbered two to one. A taran ramming attack was a last resort but failed to bring down the Stuka it was aimed at, whilst exposing the I-16 to the tail gunner's arc of fire with inevitable results.

In the end, the Stukas wiped out the radio station target for the loss of one plane, while the I-16's lost three aircraft in return. A pretty poor result for the VVS and a decisive victory for the Luftwaffe. If I replay this again, I'll double the number of I-16's or halve the number of Stukas to even things up, as in many respects the two aircraft are evenly matched.

Monday, 21 August 2017

Table Air Combat: I-16's vs Ju-87 Stukas

I have decided to try out the Air Strike scenario from the Ju-87 Stuka set, substituting I-16 Ishak fighters for the Hurricanes Mk I's in the original set up. The scenario will obviously shift to the summer of 1941 and Operation Barbarossa, with the Stukas attempting to dive bomb a Soviet radio mast, represented by the Radar Receiver target template, rather than a Chain Home Radar station. It will be interesting to see how the I-16's with their weak armament but high manoeuvrability, cope against the Stukas, which are also fairly handy if under-armed. I hope the rear gunners have had their ersatz coffee for breakfast and are wide awake! I don't fancy the Soviet's chances, unless they do something fairly drastic?

Sunday, 20 August 2017

Table Air Combat: I-16 Ishak / Rata

I fancied a bit of a change from the Battle of Britain, so have cut out and glued together the counters and turn template for the I-16 Ishak fighter. This has the smallest template of any fighter in the collection, largely due to it's high manoeuvrability and relatively light wing loading. In fact, the I-16 gets a special variation of the Immelmann turn, costing only one rather than two energy points.

As I've already altered the special manoeuvre rules to one energy point per turn anyway, I'll give the I-16 the ability to Immelmann for free once a turn, which will give the same advantage over other aircraft. I'll just use the I-16 for Operation Barbarossa scenarios, so it will be up against the Bf-109E, Bf-100C, Ju-87B Stuka and the Heinkel III, which will be more than enough for some exciting dogfights. In fact, I'll kick off with the standard Dogfight scenario today, using Bf-109's as the opposition. Za Rodina!